Dangan Roleplay Guest Mods (
monoguests) wrote in
superhighschoolguestsooc2015-09-01 12:11 am
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TEST DRIVE [SMASH RONPA]
Smash Ronpa Test Drive

Smash Life of Mutual Killing

Smash Life of Mutual Killing
Guidelines
Welcome to Smash Ronpa's test drive! In lieu of a Mock Trial, due to this round's length, we'll be keeping this test drive open until the opening of the game on September 28th. Reserves will be happening on September 18th, and you can use 20 comments (from your character) on the game's application! Otherwise, this TDM is here to help you figure out how/who you might want to play, and can help you get to know some of the players in the upcoming round. Don't feel like you have to apply just because you play on the TDM!
This post is, however, exclusively open to characters who fit the round's character guidelines. In other words - Nintendo characters and other video game characters who have appeared on a Nintendo consoles. Please check out our FAQ for more detail on this, or hit up
1) ARRIVAL
You wake up comfortably enough in a nice-looking, despite the overabundance of pink everywhere. It's well-furnished and decently roomy - there's even a little fireplace in there! The only problem is that even despite the sense of familiarity some might feel, this clearly wasn't the room you went to sleep in the night before.
Welcome the Monobear Training Camp! It may take a few minutes to gather your bearings, but you'll eventually stumble into the wide open world of the camp. If you look hard enough, you might find an odd electronic device somewhere on your person - giving you access to 15 different "student profiles". It's time to figure out just where you've ended up, now isn't it?
2) LIFE IS QUITE ABSURD
By now, you're acquainted with everybody here and you're sloooowlllyyyy growing bored. Bored enough to kill? No. Bored enough to actually try and entertain yourselves in this place? Yes. Yes, you are. Thankfully, this place has plenty of ways to entertain! You might just try to cook something up in the kitchen, play around in the well-stocked arcade, and even a neat little library! There's even a large movie theater, but your enjoyment of that might be hampered by the fact that there's only one movie playing on repeat. At all times. Remember, we're trying to cause despair here.
What some might find creepy, however, is that all the rooms are far bigger than they should be. The layout of this place is...it doesn't make any sense. There are windows and pathways where there shouldn't be, and it seems as though the rooms are almost overlapping each other. Don't think about it for too long.
3) WHAT'S MY MOTIVATION
IT'S MOTIVE DAY! What's going to drive you to kill? Drive you to end of the chain? CONGRATULATIONS, IT'S HAPPENING TODAY. Either nab a motive from any of the previous rounds or invent your own!
4) AND DEATH'S THE FINAL WORD
It was bound to happen eventually. Either you're dying, or someone close to you is about to make it up the great big Warp Pipe in the sky. Either try to get a few last words out before you go, or go off and investigate in the wake of their death.
5) WILDCARD
Who even knows- do whatever you want, man! Unless it's pissing off the headmaster. Don't do that.

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[There's a burning temptation to add "the best at everything" after that, but really, there's no need to repeat what she already knows.]
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Well then, Ashley, the reason I am here is because I was brought her against my will. Are you in a similar situation? Or should I assume you are the culprit?
[She doubts it's the latter, but who knows with kids these days.]
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[So..."similar situation" then?]
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Am I supposed to believe that with how difficult you're being? A simple "no" would have be fine.
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I suppose.
[Clair sighs, placing a hand on her hip and turning away.]
And even if it wasn't, there are more productive things we could be doing. Like finding away out of here. Wherever "here" is.
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What do you suggest, then?
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We investigate. There's still a lot of things we need to learn. Who brought us here, where are we, why are we here, and so on. It may be nothing worthy of concern, but I doubt it.
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[She is rather passive about the whole affair, despite what she says.]
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We are in agreement. But before we start, it might be a good idea to pool our knowledge. Did you just recently wake up as well? Or have you had any time to explore?
[Since Ashely seems to be the type to want an answer before she gives one, Clair takes care to include it in her question.]